Akin, O. and Lin, C.: 1996, Design Protocol data and Novel Design Decisions, in N. Cross, H. Christiaans & K. Dorst (eds) Analyzing Design Activity, John Wiley & Sons, New York (or Design Studies, Vol 16, Nov 2, pp 211-236) akinlin95.pdf For:July-Dec
I liked the author’s approach to analyze the importance of representation of design protocols in symbolic forms. The author does not gives a biased view but treats every aspect with equal balance.
Gardner, H, 1994, Chapter 6, The Creator’s Patterns, in MA Boden (ed) Dimensions of Creativity, MIT Press, 143-158 gardner-pattern.pdf – For: Apr – June, Against: July – Dec, Questions: Jan – March
As the above lines state, a sample of seven cases is too small for drawing conclusions.<br/><br/>
Do, Ellen Yi-Luen and Mark D Gross, (2007) Environments for Creativity, a Lab for Making Things in Creativity and Cognition, 27-26, ACM SIGCHI paper
“Certainly, making things is still taught in two places in the
university: schools of design and the arts, and departments of
computer science. Surprisingly, as the field of computer
science matures, the skills of making software are being
systematically displaced by more analytic skills. In short, as
it matures as a discipline, computer science seems to be
moving away from teaching design, just as other engineering
disciplines such as mechanical or civil engineering did in
their earlier days.”<br/>
But isnt it true that analytical skills work as a base for design?
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