Author Archive

Why are Games Important??

Posted in Uncategorized on September 9, 2010 by Chowhownd
Why are Games Important??


“Health is Wealth” is an old saying. Games are very essential for a good health. Therefore, all young men and women should play games. People who play games regularly can maintain a good health. They can develop a muscular body. Games also teach us the spirit of sportsmanship. Because both the winner and the looser enjoy playing the game. Games teach us the spirit of patience and courage. Discipline is very essential not only for the progress of an individual but also for the progress of the nation as a whole. Young boys and girls can also develop the quality of leadership through games.
The captain of team learns to lead his players just like a General leads in the war. Games are very good source of recreation and enjoyment. Games refresh the body as well as the mind of the player. When a player is engrossed in the game, he forgets all his worries and anxieties. Thus games divert attention from the worldly affairs and worries. Games are very essential for the students. Nobody can deny the importance of games for them. The students of today are the citizens of tomorrow.They develop their personality and sense of loyalty.

-Anuja Chockalingam
(GT ID: 902 606 234)
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Creativity Analysis – Final Project Deliverable

Posted in Uncategorized on May 3, 2010 by Chowhownd

Abstract:

The project “Creativity Analysis” aims to understand the nature of creativity and its relationship with a person’s professional Background. It is a survey project conducted as a part of the course requirement for “Creativity and Design Cognition” in Spring 2010. We try to analyze creativity levels of people/professionals from varied backgrounds. The analysis of the survey results and conclusions drawn actually leads to an educational understanding of the term creativity. This test incorporates Convergent-thinking as opposed to other tests which include divergent-thinking.
Though creativity is purely an aspect of personality we have developed assessment methods using which creativity can be measured. It also showcases the fact that an individual’s thought behavior and thought process is shaped by his profession and his background. The report explains these points in details and substantiates the claim.
Project Report: Creative Design and Cognition
Poster: CDC_Poster (2)
Presentation: CS_8803_CREATIVITY_AND_DESIGN_COGNITION
Thanks,
Anuja Chockalingam(902606234)
Luxmi Saha
Surabhi Satam

Project Deliverable – CREATIVITY ANALYSIS

Posted in Uncategorized on April 28, 2010 by Chowhownd
The project “Creativity Analysis” aims to understand the nature of creativity and its relationship
with a person’s professional Background.

Survey Link: http://www.zoomerang.com/Survey/WEB22AJPVT8KGZ

Survey Result : http://www.zoomerang.com/Shared/SharedResultsPasswordPage.aspx?ID=L24BMBK6L5MV

Poster: CDC_Poster (2)

Project Report: Creative Design and Cognition

Presentation Slides: CS_8803_CREATIVITY_AND_DESIGN_COGNITION

-Anuja  Chockalingam

CREATIVITY ANALYSIS – Passion and Commitment acts as a major Catalyst.

Posted in Uncategorized on April 21, 2010 by Chowhownd

Any Creative process starts with a Thought. The Thought needs to be crystallized and this inturn would require and planning and execution. The thoughts are egerated if we are aware and have keen sense of observation. Passion and commitment acts as a catalyst. Thus ones Profession acts as a very important criteria.

cs_8803_creativity_and_design_cognition-1

-Anuja Chockalingam, Luxmi Saha, Surabhi Satam

Microsoft’s Skinput turns hands, arms into buttons

Posted in Uncategorized on April 19, 2010 by Chowhownd

http://www.cnn.com/2010/TECH/04/19/microsoft.skinput/index.html?hpt=C2

In Chris Harrison’s ideal world, mobile phones would be the size of matchbooks. They’d have full-size keyboards. They’d browse the Web. They’d play videos.

And, most importantly, you’d never have to touch them.

Sound like too much to ask? Maybe not.

Harrison, a graduate student at Carnegie Mellon University and a former intern at Microsoft Research, has developed a working prototype of a system called Skinput that does just that, essentially by turning a person’s hand and forearm into a keyboard and screen.

“People don’t love the iPhone keyboard. They use them. But they don’t love them,” Harrison said in a interview at the recent Computer-Human Interaction conference. “If you could make the iPhone keyboard as big as an arm — that would be huge.”

Using Skinput, a person could tap their thumb and middle finger together to answer a call; touch their forearm to go to the next track on a music player; or flick the center of their palm to select a menu item.

All of these sign-language-like movements, which are customizable, would control a gadget in a person’s pocket through a Bluetooth connection.

When fitted with a pico-projector, the Skinput system could display an image of a digital keyboard on a person’s forearm. So, using Skinput, someone could send text messages by tapping his or her arm in certain places — without pulling the phone out of a pocket or purse.

“You could pretty much do a lot of what you do on your iPhone,” said Harrison, who says Skinput “is [like having] your iPhone on your palm.”

The system, which has been under development for eight months, won’t be commercially available for two to seven years, said Dan Morris, a Microsoft researcher who is working with Harrison on Skinput.

Before that can happen, Skinput’s sensors need to get more accurate, he said. In a 13-person trial in Seattle, Washington, Skinput was found to be 96 percent accurate. But that test only used five buttons. The system would have to improve for people to make use of a full keyboard, which would be the “holy grail,” Morris said.

“The accuracy is good, but it’s not quite consumer-level yet,” he said.

Skinput is one of a number of prototypes, ideas and near-products aiming to make computing more natural.

These devices seek to move beyond the mouse and physical keyboard, letting people communicate with their gadgets by gesturing, using sign language or, in the case of Skinput, tapping on their hands, fingers and forearms.

The arm as an instrument

Understanding how Skinput works makes it seem all the more futuristic.

The system turns a person’s arm and hand into a wiggling, pulsating instrument, full of vibrations that can be picked up and translated.

Skinput users wear an armband — the prototype version is made of an elbow brace — that’s lined with 10 sensors. These sensors look like tiny diving boards with dumbbells on one end, and they pick up inaudible sounds that range in frequency from 25 to 78 hertz.

When a Skinput user taps a thumb and middle finger together, the impact sends ripples down the skin and through the bones in the person’s arm. “They sort of start resonating — like guitar strings,” Harrison said. The diving-board receivers read the sound waves to figure out what gesture the person made, and then relay that information to a phone.

Skinput can tell whether a person tapped a middle finger or an index finger, because the two moves sound slightly different to the springy receivers.

The system takes one or two minutes to learn the sounds of a particular person’s arm, Morris said, and then it can be used however the user likes.

Trial and error

When they started working on Skinput, Morris and Harrison weren’t sure if it would be possible to turn the human arm into a virtual keypad. The pair tried clipping sensors to the ends of peoples’ fingers and other strange configurations that made users feel like cyborgs.

“We spent a lot of nights in the lab tapping on our arms and wondering if this would ever happen,” Harrison said.

But the most profound achievement of Skinput is proving that the human body can be used as a sensor, he said.

Morris believes Skinput will make computing accessible to people in a way that never would have been possible before.

With Skinput, “literally, computing is always available,” he said.

A person might walk toward their home, Harrison said, tap their palm to unlock the door and then tap some virtual buttons on their arms to turn on the TV and start flipping through channels.

“It’s almost like magic,” he said.

Project Proposal: ANALYZING CREATIVITY VARIANCE IN PROFESSIONALS

Posted in Uncategorized on March 10, 2010 by Chowhownd

CS 8803 – CDC PROJECT PROPOSAL

-Anuja Chockalingam

– Luxmi Saha

– Surabhi Satam

My Project Idea – Photo-centric Multimedia Authoring

Posted in 05.Creativity and Design, 07.Fixation and Incubation, Uncategorized on March 9, 2010 by Chowhownd
With the increasing use of digital imaging in general consumer applications, there is a great deal of interest in developing new products that increase the value and enjoyment level of viewing digital images in consumers’ living rooms.
One way to enrich image viewing and sharing is to combine images with voice annotation and music.
A system should be developed for multimedia authoring, centered around and driven by still photos, with an emphasis on composing still images with sound, including music and spoken annotations. We describe the overall system, as well as major enabling technology components, including multimedia authoring, semantic image classification, and cross-media indexing.
The finished multimedia bit stream is primarily recorded on DVD or VCD to facilitate enriched enjoyment through a TV set, but can also be shared on a desktop/laptop, via email, or online.


With the increasing use of digital imaging in general consumer applications, there is a great deal of interest in developing new products that increase the value and enjoyment level of viewing digital images in consumers’ living rooms.
One way to enrich image viewing and sharing is to combine images with voice annotation and music.
A system should be developed for multimedia authoring, centered around and driven by still photos, with an emphasis on composing still images with sound, including music and spoken annotations. We describe the overall system, as well as major enabling technology components, including multimedia authoring, semantic image classification, and cross-media indexing.
The finished multimedia bit stream is primarily recorded on DVD or VCD to facilitate enriched enjoyment through a TV set, but can also be shared on a desktop/laptop, via email, or online.