Archive for the Uncategorized Category

Why are Games Important??

Posted in Uncategorized on September 9, 2010 by Chowhownd
Why are Games Important??


“Health is Wealth” is an old saying. Games are very essential for a good health. Therefore, all young men and women should play games. People who play games regularly can maintain a good health. They can develop a muscular body. Games also teach us the spirit of sportsmanship. Because both the winner and the looser enjoy playing the game. Games teach us the spirit of patience and courage. Discipline is very essential not only for the progress of an individual but also for the progress of the nation as a whole. Young boys and girls can also develop the quality of leadership through games.
The captain of team learns to lead his players just like a General leads in the war. Games are very good source of recreation and enjoyment. Games refresh the body as well as the mind of the player. When a player is engrossed in the game, he forgets all his worries and anxieties. Thus games divert attention from the worldly affairs and worries. Games are very essential for the students. Nobody can deny the importance of games for them. The students of today are the citizens of tomorrow.They develop their personality and sense of loyalty.

-Anuja Chockalingam
(GT ID: 902 606 234)
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The Weirdest People in the World?

Posted in Uncategorized on August 31, 2010 by Ellen Yi-Luen Do

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1601785

Behavioral scientists routinely publish broad claims about human psychology and behavior in the world’s top journals based on samples drawn entirely from Western, Educated, Industrialized, Rich and Democratic (WEIRD) societies. Researchers – often implicitly – assume that either there is little variation across human populations, or that these “standard subjects” are as representative of the species as any other population. Are these assumptions justified?

Here, our review of the comparative database from across the behavioral sciences suggests both that there is substantial variability in experimental results across populations and that WEIRD subjects are particularly unusual compared with the rest of the species – frequent outliers. The domains reviewed include visual perception, fairness, cooperation, spatial reasoning, categorization and inferential induction, moral reasoning, reasoning styles, self-concepts and related motivations, and the heritability of IQ. The findings suggest that members of WEIRD societies, including young children, are among the least representative populations one could find for generalizing about humans. Many of these findings involve domains that are associated with fundamental aspects of psychology, motivation, and behavior – hence, there are no obvious a priori grounds for claiming that a particular behavioral phenomenon is universal based on sampling from a single subpopulation. Overall, these empirical patterns suggests that we need to be less cavalier in addressing questions of human nature on the basis of data drawn from this particularly thin, and rather unusual, slice of humanity. We close by proposing ways to structurally re‐organize the behavioral sciences to best tackle these challenges.

Project Report

Posted in Uncategorized on May 9, 2010 by Ashwin

Effect of Computers on Creativity
By Ashwin Pallikarana Tirumala & Lalanthika Vasudevan

In this paper we describe the effect computers can have on the creativity of people. We do so by classifying the people into four different groups primarily based on their age groups and their interaction type with the computer. This includes children, adults, business people and gamers in the virtual gaming worlds. The study was done using surveys to directly involve the above groups of people in the surveys in order to arrive at the results of the effects of computers on creativity.

Final report:
Effectofcomputersoncreativity

Poster:
COMPUTERS AND CREATIVITY

Project report : Effect of computers on creativity

Posted in Uncategorized on May 9, 2010 by lalanthikav

By: Ashwin Pallikarana Tirumala and Lalanthika Vasudevan

Abstract: In this paper we describe the effect computers can have on the creativity of people. We do so by classifying the people into four different groups primarily based on their age groups and their interaction type with the computer. This includes children, adults, business people and gamers in the virtual gaming worlds. The study was done using surveys to directly involve the above groups of people in the surveys in order to arrive at the results of the effects of computers on creativity.

https://wiki.cc.gatech.edu/designcomp/images/6/64/Effectofcomputersoncreativity.pdf

Our poster:

COMPUTERS AND CREATIVITY

Cardboard Furniture – Assemblable Table

Posted in 03.Cardboard Furniture Design, Uncategorized on May 9, 2010 by Hari

Team: Sneha Nilakandan, Hariprasad Kumar

Searching for creativity

Posted in Uncategorized on May 9, 2010 by Pedro Soza

Hi,
My final report/paper is in my user page in the wiki site.

3 Step Formula for Creative Success

Posted in Uncategorized on May 9, 2010 by Hari